Kingdoms of Kalamar: The Death of Kings
Jeff plays Bast—the tiefling warlock from a nameless village in the Kalamaran empire—and is the veteran of many games across a range of systems. While most of Jeff’s experience has been with D&D, he’s also played through several White Wolf products and independent publishers. Jeff brings two very special elements to the game through his characters: (1) what would tieflings be like, given their bonuses and heritage; and (2) how would a warlock appear to others? In both cases, its been a learning curve for him and the other players (and the GM) as we all wait on the full write-up from the Players’ Guide. But, in the meantime, Bast has proven inhuman in his manner, but in that way that NPCs find charming and alluring; and, he’s made the other spell-casters half shocked and awed with the style of magic he does. It’s created an interesting RP element in the magic, itself, being so alien to others and Jeff’s played that well.
As a player, from a GM standpoint, Jeff is the player you pay attention to. He’s the experienced type that is exploring maximum style and substance out of all of his resources, he’s the one with a mind on equipment and material needs, and he’s most likely to surprise the lazy GM with an ability that wasn’t much foreseen. This can create untimely rules-lookups, but it drives the high-adventure of a game. Through characters like Bast, the NPCs get to be played in an “unsettled” and “manipulatable” fashion, monsters get to have realistic reactions to alien and dark magics like frightened peasants (sometimes) and his chaotic neutral alignment frames all of that as simply self-interest and “getting along however I can” which creates great interaction and creative conflict. We’ll have an audio interview posted here with Jeff in the upcoming weeks.