Kingdoms of Kalamar: The Death of Kings
Jim plays Malleus—the human fighter from the Kalamaran Imperial Army—and is a veteran of a few D&D games. Most of Jim’s experience has been with the 3rd edition rules and going into some of the more creative sourcebooks from the end of that run that touched on some elements found later in 4th and 5th edition. Jim has had two characters so far: a cleric tossaway done for the Chapter 0 game that died, and his current proper campaign character. Malleus is the very picture of a haughty, impatient, entitled high born military officer. His interest in arcane studies are purely martial, he believes in the rules (if for no other reason than his reliance on them for advancement and success in the past), and is the only evil character in the group.
From a GM standpoint, Jim is the “player’s player”. Lots of style and pinache and shouldn’t play a character with negative Charisma. The challenge for Jim is comparing his “sword and shield” fighter from 3rd edition to the build up he’s doing for Malleus in 5th edition. So far, some things have been apparent. First, the martial style selection has given fighters a genuine “character” and flavor in the game (they are no longer the bland hack’n’slasher) by making the class itself a natural selection of prestige classes (as 3rd ed folks would understand it). Second, that the fighter no longer takes on the lion’s share of early level combat… they carry a lot, but they can do interesting things because other classes are unchained from early-level uselessness. Both of which give player’s like Jim more clay for molding a very interesting-to-RP character (something fighters always had difficulty with). We’ll have an audio interview posted here with Jim in the upcoming weeks.