Kingdoms of Kalamar: The Death of Kings
Roger plays Odom Boyd—the half-orc rogue from the streets of (very conservative and orderly) Bet Dodera in the Kalamaran Empire—and is a veteran of tons of games of all kinds. Roger is the only player to have truly old-school D&D experience all the way up through 4th and now 5th edition and his perspective on the rules changes and the gameplay have been valuable. Roger’s character, Odom, is the moral center of the party. A half-orc rogue (chaotic good), he’s barely acknowledges his orcish heritage his entire life and has masters the sneaking and skulking arts of those who try not to be notices in a place like Dodera where the ignorant are as likely as not to take him for a hobgoblin (most of whom being enemies of the empire).
Roger is a “GM’s player”—which is to say, his knowledge of rules and play habits are flexible to a point, but influenced heavily by “seen it, done it” like most veteran gamers are. It means playing to and with people like Roger to keep the game moving and providing enough interesting conflict to give them a new experience in the collection of ones they’ve already had. So far, 5th edition has allowed for some interesting customizations, certainly a level of freshness, and the early-level effectiveness of the classes (especially rogue) have made it more enjoyable to play new-level-1-pc’s in a way that 3rd edition often lacked. Odom is quick, nearly impossible (despite his size) to see or catch or obstruct, and has proven that “darts” (the often overlooked short range weapon choice) can be scary in the right hands. We’ll have an audio interview posted here with Roger in the upcoming weeks.